First post in an age (due to work commitments) and last of the year, playing around with Zbrush and working it in to my modo workflow. Zbrush sculpt, modo render and photoshop clean up.
Wednesday, 2 July 2014
Sunday, 22 June 2014
I was very fortunate to spend most of 2012 working in Oliver Scholl’s UK based art dept working on Edge of Tomorrow. Taking my lead from Oliver I produced concepts and illustrations for vehicles and environments. Due to the combination of the people in the art dept and the subject matter of the film it was one of the most rewarding and creative experiences I’ve had working on a movie. Most of the below visuals are a combination of sketchup and photoshop.
All artwork ©Warner Brothers, all rights reserved
Suit up area
Working with Vehicle Art Director GaryTomkins, I worked on a military vehicle that could be the same from the waist down but the top half would be reused-redressed from a manned jeep to an unmanned supply drone
Wednesday, 4 June 2014
Monday, 19 May 2014
Thursday, 8 May 2014
Friday, 4 April 2014
Wednesday, 26 March 2014
Monday, 17 March 2014
Meshfusion plugin for Modo and needed a quick project to get my head around the software. So I went back and built an old design for a blaster I did for season 01 of Doctor Who back in 2004. The model is 50/50 Modo and Meshfusion and render in Modo.